This is an event that presents familiar games in a larger-than-life scale. Components of the games are made of glass to add a level of difficulty not present in the original versions. The purpose of this event is to challenge conventional forms of art with its total hands-on approach and to encourage the breaking of art. disPlay pushes the participants comfort level with glass and asks them to interact in a more playful way even though some games are meant to break and others not. The entire experience uses play to facilitate a different understanding of art and glass.